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Environment Art Studies

Learning Unreal for environment art I started to block out the walls and shelf to get the proportions and the scale right to the character/player. It was fun to learn how to take proxy meshes from Unreal and turn them over to static meshes in Maya. It all started from a basic reference, but the main goal was to keep having fun while learning. I think I lost some hair with making the textures as seen in the Image Substance Designer Physically Based Materials but overall, I am happy with how they came out. Once I started adding the textures to the scene I knew the scene was almost done. I got to adding lights and the small details and realized the scene was finished. Overall, I am satisfied with the way it turned out.

In Game Modeling

In Game Modeling

Substance Designer Physically Based Materials

Substance Designer Physically Based Materials

Textures Applied in Unreal

Textures Applied in Unreal

Final Unreal Day Environment

Final Unreal Day Environment

Final Unreal Night Environment

Final Unreal Night Environment