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Stylized Ogre

Stylized Ogre for an upcoming Moba game in unreal engine. Most of the work was done in Zbrush even the re-topology stage. All the texturing was done inside of Substance painter. The hardest part was getting the style right for the game. Overall I am happy how things turned out. A lot of people talked to me about separating the toes and I had to explain that the toes well be covered most of the time due to the fact that the Moba well have different assets for the feet and the head.