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Portfolio

Over the course of the month I will be modeling a steampunk laser. I will fist create a high poly model to be baked from in Substance Painter. In the following week I will be modeling the low poly model and baking the normal and ambient occlusions map and adding the base colors. In the third week I will be finish the materials and looking over the work. In the forth week I will begin for a final check and polishing up the model for a final portfolio asset.

Steampunk Laser

Final Render of the steampunk laser

Final Render of the steampunk laser

Game resolution with materials

Game resolution with materials

Game resolution with base color

Game resolution with base color

High resolution model modeled in Maya.

High resolution model modeled in Maya.